"Just sprinkle some UX on it..."

by Jon Jensen, Product Designer
There's a common misconception in product development that UX can wait. Teams often say things like, "Let's finish building the product first, then we'll improve the UX later." On the surface, this might sound reasonable: launch fast, polish later. But in reality, this mindset reduces UX to nothing more than aesthetics and usability tweaks—prettier buttons, easier dropdowns, smoother forms.
That's not UX. That's window dressing.

What UX Actually Is
At its core, UX design is not just about how the product looks, but whether the product works for the people it's meant to serve. It's the discipline of identifying real user problems, mapping workflows, anticipating needs, and making sure that the product solves the right problems before it ever solves them beautifully.
UI polish alone can't save a product that isn't solving meaningful problems. A fast, AI-assisted UI build might give you a working system, but without UX you risk creating a product that is "easy to use"—yet ultimately irrelevant, frustrating, or redundant.
Building Without UX = Building the Wrong Product Faster
When UX is cut out of the process, development teams often rely on assumptions about what users need. AI tools might accelerate coding, but they don't validate whether the direction is correct. The result? You may end up with:
- A product that looks clean but doesn't fit into real-world workflows.
- Features that are functional but not valuable.
- Users who adopt the system reluctantly—or not at all.
In other words: you risk building the wrong product faster.
UX Is Risk Management, Not Decoration
UX belongs at the table from day one. It asks the hard questions early:
- Who are our primary users, and what are their goals?
- What are the pain points in their current workflow?
- How does our product fit into their bigger ecosystem of tools?
- What assumptions are we making that we need to validate?
The 1/10/100 Rule
The later you fix UX issues, the more painful and expensive they become.
- $1 - Fix a problem during the design phase (before coding starts).
- $10 - Fix the same problem after it's been built, during testing or launch.
- $100 - Fix it after it reaches real users, once it's live.
In other words, the later you discover a problem, the more expensive it becomes to fix.
As Steve Jobs famously said:
"You've got to start with the customer experience and work backward to the technology. You can't start with the technology then try to figure out where to sell it."
When the starting point is technology, even well-meaning user research risks being filtered through the lens of "how do we make this code fit?" instead of "what's the best solution for the customer?"
By treating UX as strategy or risk management—not decoration—you ensure that development effort is directed at the right problems. That doesn't slow you down; it prevents costly rework later.
Usability Is Just One Slice of the Pie
Improving usability after launch is valuable, but it's only one piece of UX. True UX design ensures:
- The right features are prioritized.
- The workflows align with real user behavior.
- The product integrates seamlessly into the broader business context.
- The end experience creates delight, not just efficiency.
Without this foundation, post-launch "UX fixes" are like rearranging the furniture in a house built on a shaky foundation. It might look nicer, but the cracks will still show.
The Takeaway
If you want to build products people actually use and love, UX cannot be an afterthought. It's not a layer of paint you roll on at the end of development—it's the blueprint, the scaffolding, the north star that keeps you from building the wrong thing.
Invest in UX early. Otherwise, you'll just end up with a product that's easy to use… but not worth using.